Devlog - 1
Survival of the beast » Devlog
Now I am adjusting new weapons for combat, each weapon has its own offset so that it is optimally placed in the character's hand.
The material was also adjusted, some colors and others.
Weapons are going to be a very important part of the video game, the player has to be able to choose their favorite weapon and adjust to the characteristics of each weapon.
Woonden Staff (without texture)
Massive Hammer
Halberd
Survival of the beast
Immerse yourself in a fantasy world.
Status | In development |
Author | Zmaug |
Genre | Role Playing, Adventure |
Tags | 3D, Action RPG, Roguelike, Third Person |
Comments
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Very nice...
but what is the main objective
There is a major objective, and there are minor objectives, the minor ones are to finish quests, the major one, when the video game is more advanced I will publish the complete story. Personally I think it is a very good story and fits perfectly into the reality of the characters available in the video game (6 characters available to play).
Sounds interesting, I can't wait...
Good luck my friend..
Another question : u using unreal engine aren't u?
Unity